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Computer-based simulations are important didactic tools that allow connections between theory and practice, making them particularly valuable in the field of leaderhip. However, the predominant multiplayer format hinders their widespread use in undergraduate and postgraduate business education. We present a single-player simulation in progress ‘LeadSim’ which focuses on team leadership rather than a general business context. ‘LeadSim’ aims to develop personal competence and provide feedback on the consequences of individual decisions. Moreover, its design makes it convenient to use. Here, we discuss the advantages and limitations of this format in the context of leadership education in universities.

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